B
    fËJdm  ã               @   s    d dl ZG dd„ dejjƒZdS )é    Nc                   s   e Zd Zd‡ fdd„	Z‡  ZS )ÚLightingValidatorÚlightingÚconec          	      s4   t t| ƒjf ||| dd¡| dd¡dœ|—Ž d S )NÚdata_class_strZLightingÚ	data_docsaj  
            ambient
                Ambient light increases overall color
                visibility but can wash out the image.
            diffuse
                Represents the extent that incident rays are
                reflected in a range of angles.
            facenormalsepsilon
                Epsilon for face normals calculation avoids
                math issues arising from degenerate geometry.
            fresnel
                Represents the reflectance as a dependency of
                the viewing angle; e.g. paper is reflective
                when viewing it from the edge of the paper
                (almost 90 degrees), causing shine.
            roughness
                Alters specular reflection; the rougher the
                surface, the wider and less contrasty the
                shine.
            specular
                Represents the level that incident rays are
                reflected in a single direction, causing shine.
            vertexnormalsepsilon
                Epsilon for vertex normals calculation avoids
                math issues arising from degenerate geometry.
)Úplotly_nameÚparent_namer   r   )Úsuperr   Ú__init__Úpop)Úselfr   r   Úkwargs)Ú	__class__© úR/var/www/html/venv/lib/python3.7/site-packages/plotly/validators/cone/_lighting.pyr
      s    
zLightingValidator.__init__)r   r   )Ú__name__Ú
__module__Ú__qualname__r
   Ú__classcell__r   r   )r   r   r      s   r   )Z_plotly_utils.basevalidatorsZ_plotly_utilsZbasevalidatorsZCompoundValidatorr   r   r   r   r   Ú<module>   s   